This project is an exploration of how designers can redefine and understand architectural saturation, and debunk the techniques that mystically ‘saturated’ environments are created. Included in this content is an informational pamphlet breaking down this contrived saturation method, which was a product of extensive case study research and analysis. The short film is an expression of this method through the design of three individual environment. This method was then applied to the structure and the visuals of the film itself. Saturation as an architectural attribute can be both pleasurable and uncomfortable, and this thesis has analyzed and drawn from examples from all across this spectrum.