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ARCH 502: Architectural Design V Gallery: House Tour: ten new models for domestic life in LA

Old House, New Ppl

Domestic tasks and labors are often assigned based on divisive gender roles. Women are often doing tedious housework and laborious tasks which has little to no reward. Nature and biological processes have always been used as a way of justifying sexist gender roles. As a result, societal ideologies regarding gender and labor have formed regarding a woman’s place not only within the home, but also her place within society. Examining Mid Century Modern Architecture, architecture that was created in an era that fetishized gender roles within domesticity. Is it possible to alter the same spaces, but through a Xenofeminist lens? Making the same spaces habitable for today’s diverse population.

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ARCH 502: Architectural Design V Gallery: House Tour: ten new models for domestic life in LA

The Staging of Domestic Interiors in Horror Films

In The Manhattan Transcripts, Bernard Tschumi once said, “To really appreciate architecture, you may even need to commit a murder…. a murder in the street differs to murder in the cathedral in the same way love in the street differs to street of love.” This statement claims that Architecture is not just a space or form, it includes movements and events that are staged to generate different readings. In a way, society has used the idea of the home, and staged it to what we belief as the perfect setting. When looking at the example of what home is, what happens when we manipulate our preconceived ideas of the bedroom, the kitchen, and dining room, and form it into a space that manifests our worst nightmares? Many classic horror films distort our preconceived ideas of domesticity through the staging of these spaces, and completely turn them upside down.

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ARCH 502: Architectural Design V Gallery: Proving Ground: UNESCO's Laboratories

Repatriating and Preserving Persepolis

This project repatriates artifacts of the Iranian UNESCO World Heritage site, Persepolis, next to satellite-defined high probability zones of undiscovered residue around the ancient site. The design represents the superimposition of past, present and future. The primary repatriated artifact, the Persian Column, is located within the form and protective elements of its current gallery, the Louvre Paris, which is then fit in scale within a modern recreation of the artifact’s former location, The Palace of Darius. The exterior shell is a glass enclosure around the thick masonry construction of the inner Louvre gallery shell, which are both sized to their actual scale. It boasts views over the ruins with the ability to house over 500 to-be-repatriated artifacts of the 4,000 taken from Persepolis. An underground archival space is used to clean, index and store the artifacts which are excavated from the adjacent high-probability zone. The protective vitrines become the connecting language between the preservation and repatriation of artifacts, as they create a vertical wall typology that connects the different spaces of the building and fragments of what was once “the wealthiest city under the sun”, whether found fifty feet away or five thousand miles away.

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ARCH 502: Architectural Design V Gallery: Proving Ground: UNESCO's Laboratories

ICE

After studying the effects the changing climate has on UNESCO sites, specifically Vatnajokull National Park, Iceland, we have officially been put on the clock. My project is a modular Testing/Evaluation facility that’s goal is to manufacture labs for the world’s use. Sharing this design around the world will give nations a fighting chance to preserve those natural wonders. The modular design allows easy assembly and shipping so global deployment can commerce after proper testing. After assembly is complete, the Testing portion of the facility, which can be called the “The Child Module”, starts from the ground up on another site, waiting for its chance to witness this scary change.

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ARCH 502: Architectural Design V Gallery: Let's Practice!

the FIRM

The FIRM is a practice that facilitates guerilla urbanism that people can adopt and adapt in their respective urban environments. The practice provides the groundwork and basis for proactive, subversive urban change. The FIRM believes in undermining authoritative figures, groups, and institutions in favor of the people.

The FIRM is a referential guide that exists as a background entity maintaining a separation from the consumers and revoking the need for practice recognition. Additionally, the practice does not demand constant activity but maintains constant availability (digitally).

The FIRM is interested in recoding urban spaces rather than rebuilding. The practice sees value in as-built urban conditions and considers the destruction of urban spaces an authoritative action. The practice looks at bottom up architecture’s methods and interventions that produce architecture that circumvents the regulations and rules of governing urban bodies.

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ARCH 502: Architectural Design V Gallery: Let's Practice!

Beta Nature

Beta Nature is a practice that serves to act as a architectural mediator between people and the natural environment. It is our task to imagine and propose new forms of architecture to adapt to these climatic transformations and cultural changes that are quickly unfolding in the current post-anthropocene era. It is an urgent matter to re-engage the relationship through the investigation of post digital technology in order to both deliberately acknowledge and accept the future of earth’s atmosphere and environment and to further maintain the consumption of nature through enmeshed virtual and material forms for the coexistence of nature and architecture with higher ideals and values. It stresses the importance of exploration of complex interaction between the real and the virtual in which the natural elements are inhabited and enhanced technologically through the adaptations and modulations of experiential scenes, surfaces, and spaces.

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ARCH 502: Architectural Design V Gallery: Let's Practice!

GAME-GAME

Game-Game is an architectural practice that is thought of like a game. The purpose of the practice is to help architects to bridge the gap between the architectural world and the general public. In this architectural practice, architects are game designers, and the public are players. The game allows the public to have agency over how architects practice. While doing so, the public gains access to the inner world of architectural practice.

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ARCH 502: Architectural Design V Gallery: Let's Practice!

slice of practice_

Contemporary practice is often presented as a spectacle characterized by “highlight reels” of curated Instagram profiles, polished websites, exhibitions of finished work, curated “WIPs,” romanticized renderings, edited Pinterest images, and clean worksurfaces. This emphasis on image and presentation has resulted in a sacrifice of agency and stagnation of the discipline, marked by a homogeneity of output and alienation from a wider audience. slice of practice_ is situated as a response to the current state of image and representation. It values the day to day, the mundane and naturalistic over the spectacle, and erotics over hermeneutics. The slice of practice_ exhibition at the Geffen Contemporary at MOCA is a performance of the “Let’s Practice” studio of Spring 2020. It looks to address questions around the current state of contemporary practice, exhibition, and representation.

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ARCH 502: Architectural Design V Gallery: Let's Practice!

PORTAL

Among the various means that the digital has begun to influence architecture, PORTAL is interested in the intersection and the translation of the digital into the physical and vice versa. As the practice’s name suggests, PORTAL acts as a gateway between these two worlds. Our curiosities lie in dealing with the notion of authorship when it comes to the process of translation between these two worlds. More specifically, Portal investigates the spectrum of wanted intentions vs actual results. As such our practice is concerned more with the “inaccuracies” or “errors” that are produced as a result of the conversion process. These anomalies or distortions produce a new object entirely, one that blurs the distinction between the concept of the original and the copy.

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ARCH 502: Architectural Design V Gallery: Dinner Party

Synesfoodia

Synesfoodia is a sensorial food therapy prompted by auditory guidance and a set of tools that encourage thoughtful hyperawareness of a custom meal. The therapy is a response to the need to dedicate quality time to appreciate food and detach from a stressful reality such as covid-19 and social media anxiety. It is a subscription-based service offering voice recordings that provide guidance and sensory cues to elicit deep awareness during preparation, cooking, plating, and eating